Mastering Coronium GS

mastercourse

Enjoy over 2 1/2 hours of HD video training, and prepare to create your first multiplayer game using the free Coronium Game Server for use with Corona SDK application and game development.

You can watch the whole playlist on YouTube.

Be sure to turn the quality up to 720p (HD) for the clearest picture.

Chapters

  1. Installing
  2. Server Overview
  3. Client Overview
  4. Server Control
  5. Client Events
  6. Game Events
  7. Game Object
  8. Running Games
  9. Auto-Negotiation
  10. Ending Games
  11. Lobby Chat
  12. Server Classes
  13. Client Classes
  14. Timers
  15. The Prototype

Let’s Create a Corona SDK Soundtrack Module Part 1

Corona Level: Beginner/Intermediate

Creating a Soundtrack

A soundtrack should be considered a major component of your game. It provides the mood and can accentuate certain areas of gameplay, enhancing the overall experience for the player. While some games benefit from loops and simple repeating musical phrases, more atmospheric games might find a better fit with an overall soundtrack that runs independent of where you are in your application.

Continue reading “Let’s Create a Corona SDK Soundtrack Module Part 1”

A simple Storyboard framework for Corona SDK Part 1

Corona Level: Beginner/Intermediate

Meet Storyboard

If you’re looking to add a layer of organization to your Corona SDK project, you owe it to yourself to embrace the Storyboard module that is available in Corona SDK. While at first the Storyboard module may seem a bit like voodoo, once we take a look behind the curtain, you’ll see that Storyboard is one of your best friends. The key to Storyboard is knowing what part of it you need to use, how to use it, and how to handle a few “gotchas” that you will probably need to deal with at some point.

Continue reading “A simple Storyboard framework for Corona SDK Part 1”

An RPG themed OOP design pattern for Corona SDK Part 1

Corona Level: Intermediate/Advanced

Starting the Quest

Hello Adventurer. Today I will walk you through a design pattern that can be used for not only RPGs, but other Corona® SDK game types as well. The lessons learned will also enhance other projects. This exercise requires a good understanding of lua tables and the use of the colon ( : ) syntax and self keyword.

Continue reading “An RPG themed OOP design pattern for Corona SDK Part 1”